Autodesk Fusion 360: A Power Guide for Beginners and Intermediate Users (2nd Edition)

Learn 3D Modeling, Assembly, Drawing, Rendering, Animation and Motion study in Fusion 360 from scratch
Created by: CADArtifex, Sandeep Dogra, John Willis (Authors)
Published: May 5, 2019
Pages: 734
English
978-1096938644
Autodesk Fusion 360: A Power Guide for Beginners and Intermediate Users (2nd Edition) textbook has been designed for instructor-led courses as well as for self-paced learning. It is intended to help engineers and designers, interested in learning Fusion 360, to create 3D mechanical designs. This textbook is a great help for new Fusion 360 users and a great teaching aid for classroom training. This textbook consists of 14 chapters, total 734 pages covering major workspaces of Fusion 360 such as MODEL, ANIMATION, and DRAWING. The textbook teaches you to use Fusion 360 mechanical design software for building parametric 3D solid components and assemblies as well as creating animations and 2D drawings. This textbook has been developed using software version: 2.0.5519.

This textbook not only focuses on the usages of the tools/commands of Fusion 360 but also on the concept of design. Every chapter in this textbook contains tutorials that provide users with step-by-step instructions for creating mechanical designs and drawings with ease. Moreover, every chapter ends with hands-on test drives which allow users to experience the user friendly and technical capabilities of Fusion 360.
 
Table of Contents:
  • Chapter 1. Introducing Fusion 360
  • Chapter 2. Drawing Sketches with Autodesk Fusion 360
  • Chapter 3. Editing and Modifying Sketches
  • Chapter 4. Applying Constraints and Dimensions
  • Chapter 5. Creating Base Feature of Solid Models
  • Chapter 6. Creating Construction Geometries
  • Chapter 7. Advanced Modeling - I
  • Chapter 8. Advanced Modeling - II
  • Chapter 9. Patterning and Mirroring
  • Chapter 10. Editing and Modifying 3D Models
  • Chapter 11. Working with Assemblies - I
  • Chapter 12. Working with Assemblies - II
  • Chapter 13. Creating Animation of a Design
  • Chapter 14. Working with Drawings
Table of Contents:
  • Chapter 1. Introducing Fusion 360
  • Chapter 2. Drawing Sketches with Autodesk Fusion 360
  • Chapter 3. Editing and Modifying Sketches
  • Chapter 4. Applying Constraints and Dimensions
  • Chapter 5. Creating Base Feature of Solid Models
  • Chapter 6. Creating Construction Geometries
  • Chapter 7. Advanced Modeling - I
  • Chapter 8. Advanced Modeling - II
  • Chapter 9. Patterning and Mirroring
  • Chapter 10. Editing and Modifying 3D Models
  • Chapter 11. Working with Assemblies - I
  • Chapter 12. Working with Assemblies - II
  • Chapter 13. Creating Animation of a Design
  • Chapter 14. Working with Drawings
Main Features of the Textbook
  • Comprehensive coverage of tools
  • Step-by-step real-world tutorials with every chapter
  • Hands-on test drives to enhance the skills at the end of every chapter
  • Additional notes and tips
  • Customized content for faculty (PowerPoint Presentations)
  • Free learning resources for faculty and students
  • Additional student and faculty projects
  • Technical support for the book: [email protected]

Free Resources for Students and Faculty

Access exclusive learning materials and teaching resources

Learning Materials

Access all parts and models used in illustrations, tutorials, and hands-on exercises

Teaching Resources

Faculty members can download PowerPoint presentations (PPTs) for teaching

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  • Published May 5, 2019
  • Pages 734
  • Language English
  • ISBN 978-1096938644

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